
Here is some very interesting info from Raytheon:
https://ndiastorage.blob.core.usgovclou ... 514889.pdf
They used two different models (their own and SADM from BAE Systems Australia). It definitely seems like there are good simulation tools and environments to estimate the effectiveness of both anti-ship missiles and ship based defences in high fidelity. I think really realistic exercises can be held only in simulated environments or better yet LVC environments with many things done only in virtual domain. You can use real world F-35s to shoot say 8 simulated LRASM against real world Arleigh Burke Flight II ship which simulates Type 055. Those simulated LRASM would engage the ship which uses all the weapon systems and countermeasures it has but only in virtual domain (not much problem with security etc). Maneuvering would be done in real world. Progression of the engagement would be calculated in the simulation. I'm sure such things have already been done.
Detection of sea skimming subsonic anti-ship missile occurred about 15 nautical miles away from the ship when modeling phased array radar in these simulations by Raytheon. Interception took place about 10-15 seconds after that, probably pretty realistic estimate as it takes time to actually track and ID the target, decide engagement and calculate interception parameters before shooting. It's also shown that the defensive systems can also do up to three engagements against a subsonic anti-ship missile and two in the case of supersonic missile. Add some jamming and such and engagment windows will be rather short. Of course these simulations expect that every system and crew are working and alert of the threat. That might not be the case in real world environment where equipment break and crew become fatigued for example. Of course the same thing is true with anti-ship missiles which are not 100% reliable and can lock on to wrong things.
https://ndiastorage.blob.core.usgovclou ... 514889.pdf
They used two different models (their own and SADM from BAE Systems Australia). It definitely seems like there are good simulation tools and environments to estimate the effectiveness of both anti-ship missiles and ship based defences in high fidelity. I think really realistic exercises can be held only in simulated environments or better yet LVC environments with many things done only in virtual domain. You can use real world F-35s to shoot say 8 simulated LRASM against real world Arleigh Burke Flight II ship which simulates Type 055. Those simulated LRASM would engage the ship which uses all the weapon systems and countermeasures it has but only in virtual domain (not much problem with security etc). Maneuvering would be done in real world. Progression of the engagement would be calculated in the simulation. I'm sure such things have already been done.
Detection of sea skimming subsonic anti-ship missile occurred about 15 nautical miles away from the ship when modeling phased array radar in these simulations by Raytheon. Interception took place about 10-15 seconds after that, probably pretty realistic estimate as it takes time to actually track and ID the target, decide engagement and calculate interception parameters before shooting. It's also shown that the defensive systems can also do up to three engagements against a subsonic anti-ship missile and two in the case of supersonic missile. Add some jamming and such and engagment windows will be rather short. Of course these simulations expect that every system and crew are working and alert of the threat. That might not be the case in real world environment where equipment break and crew become fatigued for example. Of course the same thing is true with anti-ship missiles which are not 100% reliable and can lock on to wrong things.
- Attachments
-
ttrack514889.pdf
- A Comparison of Ship Self Defense Analysis Simulations
- (1.67 MiB) Downloaded 221 times