Salute!
Good grief.
If the requirement is a tenth of a second latency, all bets are off.
In the latest simulations, the device demonstrated a latency of only 130 milliseconds, against a 150-millisecond requirement.
You can use sfwe to "smooth out" the display, but for realistic use the frame rate should be 20 milliseconds or less. The data rate updates could be 50 hz or so, but even the 40 year old Marconi HUD's in the SLUF and Jaguar were closer to 60Hz. Ditto for the Viper. They were also vector versus digital scan. Hard to add new symbology, but real smooth.
My old roomie worked on the shuttle HUD and they had the same problem. The display was "jittery", and the old farts like Young and Crippen and others didn't like it. He had flown the Jaguar and A-7D, and knew what a "real" HUD should be like. The shuttle main data bus had "x" frame rate to work with, and it was decent. So it was a matter of getting the flight path vector and such to the HUD at a good update rate, then let the HUD smooth it out. So he got the problem solved, and you can see several shuttle HUD displays and landings on You Tube.
With everything being digital these days, you must have the display inputs at a higher update rate than the actual display rate. Hell, 60 frames per second is super for the display. But the data update has to be faster, then let the display doofer smooth it. Olden days it was analog, so no "frame rates" except for the display itself - like the older TV sets. Even the new digital TV sets show you a difference between refresh rates. Higher refresh rates cost more $$$, but you can see the difference, especially on sports programming.
To see what I am talking about, try to find a video game that you can adjust the frame rates for the display. Good luck. If you build your own input device, you could use your PC's inherent updates for the screen, then interpolate between data updates. OTOH, try iEnt's online Warbirds simulation, which likes 10 herz or so, same as the Darth Vader display +/- They let your home PC front end smooth things out between data updates ( display frame rates of 100 frames per second depending on your PC), but we're not talking about a real world attack jet with cosmic sensors and such.
I shall still maintain my position that the jet should have a simple, cheap, off-the-shelf fixed HUD to back up the helmet. We have used them for 40
years, and they work just fine. They are firmly mounted on the jet's airframe and so no jitter when the plane is shaking at high AoA. Your head might be shaking, but not the HUD display. OTOH, the cosmic helmet has to read pilot eyeball angle ( not basic helmet angle) at "x" rate, then get with the sensor suite, then put up a new display frame before the pilot just moves his eyeball less than a degree or so in 20 milliseconds. BEAM ME UP!
gotta go,
Gums sends, opines....