Well, one thing I see a lot of is the implication of the G as an absolute metric of performance. It's not.
Pulling more G does not guarantee you are outfighting the other guy.Wtf does that mean?
Firstly an anecdote. Playing against a friend in mock head to head merges, I too once thought that G can be used as a metric of performance. Combined with the mantra I heard down the grapevine that "speed is life" I would enter a merge as fast as I possibly could (450kts or so) and then pull until I encountered blackout, which I considered a "good sign" because it meant I was pulling G's. Then I'd get smashed. I asked, "Wow how are you turning around faster than me?" after about the 4th time this happened. He didn't explain it to me at the time, but I later discovered that I wasn't considering the geometric portion of the fight. My opponent was winning because he attempted to pull
fewer G's than me by entering the turn at a lower speed, and the coupling of the smaller turn radius with the speed at which he went through his turn brought his nose around on me sooner. You've heard of this phenomenon of course, this is the neighborhood of the magical "corner speed" turn.
Here's how I really started to understand the relationship of airspeed to angles to G (the turn diagrams never really helped):
At low separation ranges like this, little speed and consequently little G is required to produce a large apparent angle change. This why missile jinking requires a certain proximity, and why flying at the missile is (er... was) safer and more effective for kinematic avoidance than flying away. With the right geometry, a 4G pull can require a missile to pull over 20G's to intercept.
At greater separation distances, more work needs to be done to produce angular changes. The defending aircraft here must accelerate to a higher airspeed to move through the attackers field of view, and consequently be loaded to higher G.


So effective maneuvering exists between two desires: on one end is the need to be as close to the opponent as possible in order to effect the greatest apparent angular changes, and on the other end the necessity to keep yourself aloft by keeping enough air moving over your wings. The "harmonious compromise" here is the max sustained rate turn, it's the slowest, smallest turn you can make that you can maintain. If you sacrifice more airspeed for the smaller radius, you encounter maximum instantaneous rate before the compounding losses in energy catches up with you and drags your airfoil into ineffectiveness. When pilots tell you "speed is life" they just mean that you need to try to keep the air moving over your wings so you don't end up sliding off the doghouse.
You're probably tired of hearing me say this, but again, all airfoils are designed with a particular airspeed band. It is the relationship between your aircraft's design goal speed versus the opponent's aircraft's design goal speed that determines how you fight them.
An F-16 against an FA-18 cannot challenge the latter to a radius contest. It would be suicidal. Think of it as playing chicken limbo; the FA-18 is a nearly straight-winged aircraft when it comes down to it (20 degree sweep!) and it will always be able to go one rung lower than the F-16. So the F-16 will want to keep the ball in its court: running fast circles around the FA-18 until, by gaining one degree at a time, it winds up behind the FA-18. The FA-18 would love nothing more than to sucker the F-16 down into it's home turf: wallowing around as slow as the F-16 is stupid enough to go, because the FA-18 is the master of all the domain below, like, 300kias. Down at 280, 250 knots, you will be extremely hard pressed to generate 6G's; the only way you may be able to do it is by an AoA excursion resulting in massive deceleration... well now you've got no airspeed! Oops! Starting to see why talking purely in terms of G's is silly?
The situation turns on its head in a contest between an FA-18 and an A6M. Even without going into a numerical comparison, the A6M can be readily assumed to be far superior to the FA-18 in turn rate and radius. The A6M becomes master of the low speed dominion, the undisputed king of chicken limbo (at least in this matchup). The FA-18 suddenly takes on the role that the F-16 did in the previous matchup; it has to keep the A6M at arms length until its nose is pointed at it. It needs to use its far superior topend speed to move itself around... although for the FA-18 in this case, the discrepancy between its performance and the A6M is far too great to simply "run circles around" because the A6M is almost like a static turret and can always keep it's nose pointed at the FA-18 due to the combination of how small its turn radius and rate are. The FA-18 can recourse to an even simpler tactic by abusing the A6M's slow speed -- it can just fly away, do a U-turn, and shoot it. But let's just say that FA-18 decided to be greedy and turn against the A6M. I'm not going to do the math but I'll tell you that it won't take anywhere close to 6G's at 130kts for the A6M to easily win the contest.
Takeaway #1:
Every discrepancy in performance represents an opportunity to exploit.Takeaway #2:
Your best airspeed is relative, your best G is also dynamic.As a side note, this concept of "suckering" the other guy is, to me, the Human heart of aerial dogfighting; this is where the pilot egotism really expresses itself. Anyone who tries to play copycat with his opponent in DACT is most susceptible to getting suckered: he will be promptly led by the nose down to his opponent's favorite dark airspeed alley and ended. Experienced pilots all know what their best game is, and they will each keep insisting on only playing that game. The pilot that caves to the other guy's routine first, loses.
A lot of people also want to know, which is better, rate fighting or radius fighting? The reason I made up the two scenarios above is the disclaimer: you are never always the rate fighter, nor will you ever always be the radius fighter. Against a dirigible, even a biplane becomes a rate fighter. For me, the deciding factor is the fact that rate fighting generally has the initiative in engaging, and the freedom of disengaging. That really tips the theoretical scales in favor of faster, more energetic designs.