Defend, attack, out...
But, for those that want "all the rules..."
OFFICIAL ACC (479 FTG SUP 1) CRUD TOURNAMENT RULES
Definition of CRUD: A team game of skill requiring good hand-eye coordination and stamina played on a snooker or large pool table. The prime goal is to pocket the object ball by hitting it with the cue ball, or to keep the object ball moving a distance of at least six inches. Pool cues are not used in this game. The cue ball is shot by hand at the object ball.
General Overview of Tournament Play
BASIC PLAY A. Once the Object Ball is set in motion by the Cue (Shooter) Ball shot by Team A player, the two teams' members take turns in the posted order to either:
1. Pocket the Object Ball, or
2. Keep the Object Ball moving on the table, or
3. Cause an opposing team member to miss hitting the Object Ball until it stops moving
B. Play is conducted subject to posted/briefed rules, fouls or errors listed on the attached ACPA rules sheet. Each foul/error is called a 'Life' and is marked on a scoreboard next to the player's name.
C. A Team wins when it has eliminated every player from its opposing team.
Note: 'Combat Crud' will not be allowed during any tournament play.
BASIC SCORING A player will be eliminated after accumulating three 'Lives' assessed by the Referee/Judge. 'Lives' are accumulated if:
It is your turn and the object ball stops before you hit it, or
After you strike the object ball, it is pocketed by the next shooter on the opposing team, or
You shoot from a position other than the two short ends of the table, or
A shot is taken out of turn, or any foul is assessed by the Referee/Judge.
1 Snooker Table or suitable substitute
1 Object Ball (preferably a striped ball)
1 Cue Ball, called the Shooter Ball.
PLAYERS: 3 Players per team
REFEREE(S): a) One or two referees may be used. If two are used, one will be designated the Judge for arbitration. b) All players must go around the referee. The loss of life for interference with the referee is to be left to the discretion of the Judge. AMERICAN CRUD PLAYERS ASSOCIATION (ACPA) RULES (479 FTG Sup 1) Ace - The Shooter's Service shot directly causes the loss of a Receiver's Life via a Double Kiss, Dead, or Pocket prior to him/her getting a shot off.
Arguing with the Judge - Only Team Captain's may discuss specific rulings until a "Decision Final" or "Replay" is declared. All further arguments are subject to a Life being assessed.
Ball off the Table - When the Shooter Ball is shot so vigorously that it causes either ball to leave the playing surface and either ball touches anything that is not the CRUD Table, including the Next Shooter. This Life will be called over any other Life resulting from events in that Round, i.e., Dead Ball, CRUD, etc.
-The Shooter has the primary right to the table. The Shooter has a right to get to the Shooter Ball without being blocked by the Defender. The Shooter has a right to make a shot. There will be no Blocking of the Shooter's movement on the Runway along the long sides of the CRUD Table. In some cases, the Shooter will need to go around a Defender who is up against the side of the Table. Inadvertent or accidental Blocking, as determined by the Judge, will not be held against the Defender. The Shooter may not hold onto the Defender, but may use an arm or open hand lifting motion to clear Defender's visual blocking (called ECM) of a shot.
-The Defender has blocking rights/restrictions as follows:
The Defender may not touch either of the CRUD balls or the Shooter's forearm or hand during a shot.
The Defender may not hold onto (anchor) any portion of the Table.
During ECM, the Defender's hands and arms must be constantly moving and closer to the object Ball than the Shooter's face, and the hands and arms may not touch the playing surface. If the Defender's hands are swept away by the Shooter, the Defender may readjust and create ECM again.
The Defender may offer resistance, but may not use holding techniques and must "give way" without "over-resistance" to the Shooter's attempt to establish position for a shot. The Shooter is only entitled to "take" as much room as is reasonably required to make a shot. The use of hard pushing or hitting with the hands, elbows, shoulders or hips by either the Shooter or the Defender to establish or maintain their position is not allowed.
The Player on Deck has no Blocking rights.
Choice - The next player in turn from the team that most recently received a Life has the Choice to Receive or Serve to open the next Round, unless the Single Man rule applies. This is the only privilege offered the Single Man.
Contested Decision - On rare occasions, Team Captains may officially contest a decision of the Judge. The Judge will declare "Replay" or "Decision Final."
CRUD - The Shooter's center abdomen must be within the Foul Lines when making any shot.
CRUD Table - A snooker-type table approximately 6 ft. by 12 ft with 6 open pockets. CRUD can be played on a regulation 5 ft by 10 ft pool table, and a 4 ft by 8 ft bar room pool table with the side pockets blocked off.
Dead Ball - The Object Ball ceases any and all movement. The Next Shooter has responsibility for continued Object Ball movement regardless of opportunity, except when the No Six rule applies.
Decision Final -The Judge's declaration that a Contested Decision will no longer be discussed.
Delay of the Game - When players commit unnecessary delaying tactics, the Judge may impose a 5 second rule to speed up play.
Double Kiss, Dead - This is the only exception to the 'No Six' rule. If the Object Ball is tapped at least twice by the Shooter Ball (usually against or near a bumper), the Object Ball need not travel the normal minimum of six inches. The Referee will declare the shot as a 'double kiss'.
Drop Shot - After release, the Shooter Ball must first touch the playing surface prior to touching the Object Ball.
ECM - Defender's visual blocking of the Object Ball from the view of the Shooter. See 'Blocking' rules for specifics.
F.O.D. - Any Foreign Object Debris that falls or spills onto the playing surface. A piece of attached clothing will not constitute F.O.D. unless it touches the Object ball during play, or it touches the cue ball 'out-of-turn' (Defender only). Whereas it may be necessary for a Shooter to transit the playing surface to retrieve or shoot the Shooter Ball, a player's shoes or feet may not touch the playing surface or bumpers. The defender may not be resting on the playing surface when anticipating a Shooter's play.
Foot Off the Runway - Whenever a Shooter shoots, at least a portion of one foot must be on the Runway and within the Foul Lines. Additionally, one of the Defender's feet must be on the Runway somewhere around the CRUD Table when actually defending, but not required when retrieving or moving into position to make a shot.
Foul Lines - Imaginary lines and planes extending vertically and laterally, 45 degrees through the corner pockets of the CRUD table. Shooters must have their center abdomen within these Foul Lines at either end of the table any time a shot is made. Additionally, a Shooter must have a portion of one foot on the Runway within the Foul Lines whenever a shot is attempted.
Holding Area - deleted
Inner Marker - deleted
Intruder - An unauthorized Player on the Runway. At any point in time during a Round, only the Shooter, Next Shooter and Player on Deck may be on the Runway. The previous Shooter must move off the runway in a timely and unhindering manner.
Lag - Game opening event used to determine which team has choice. From the Shooter End, Team Captains simultaneously release their respective CRUD Ball so that it touches the opposite short side of the table. The ball that returns closest to the Shooter end without touching it or the side rails determines Choice.
Life - The term used to impose any infraction of these rules. The Life may also be called by its proper name.
"No Six" - The Shooter must personally make this call to stop the Round before taking any shot. Whenever the Object Ball is hit, it must travel 6 inches, including bumper bounce, except in the cases of the "Double Kiss, Dead." The Judge will determine the distance of travel based on his judgment of where the Object Ball was last hit. If full travel is less than 6 inches, center-ball to center-ball, the Life is against the last Shooter. If it traveled 6 inches or more, the Life is a Dead Ball on the Ball-in-Hand Player. The Referee will not declare 'no-six', but will rule on its validity once called by the Shooter.
Object Ball - This Ball may only be touched by the Shooter Ball, and must be Pocketed or kept in motion at all times during a Round.
Outer Marker - deleted
Player on Deck - This player, as the next player in turn to play, is allowed on the Runway, but has no Blocking rights and must remain at least 3 feet from the Receiver/
Playing Out of Turn -. A Player touching the Shooter Ball when it is not that player's turn or any out-of-turn play detected by the Judge. A Team Captain may stop a game to point out this infraction to the Judge at the risk of a Life. If verified, a Life will be assessed against the guilty player. Otherwise, a Life will be assessed for stopping the Round. Play will resume with the next posted player after the one assessed a 'Life'.
Pocket - Any Time the Object Ball is hit into, and remains in, one of the pockets, i.e., ball-center below the level of the playing surface. The Judge will determine who receives the Life based on the Judge's opinion of whether or not the Next Shooter had ANY opportunity to influence the play with a valid shot. If the Next Shooter had a chance to influence play, the Next Shooter receives the Life. Otherwise, the Life is against the previous Shooter on that team.
Push Shot - Any stylized propelling of the Shooter Ball by the Shooter's hand is allowed, providing the Shooter's hands or fingers are not touching the Shooter Ball when or after the Shooter Ball makes contact with the Object Ball.
Receiver/ Next Shooter - The Defender as a Round begins and the next player after the Shooter at any point during the play.
Replay - If declared following a Contested Decision, teams start from the beginning of the Round in question. Team Captains or designated Players may face off one-on-one, if the Judge allows. Choice goes to the Team that had possession of the cue ball at the start of the Round in question.
Roughing the Judge - No Player may make contact with or bump into the Judge so as to cause him/her the need to regain balance or composure.
Round - Begins with the Service shot and ends when a Life is called, or the play is stopped for any reason.
Runway - Area 3 feet wide around the CRUD Table. Only the Shooter, Next Shooter, and the Player on Deck may be on the Runway at any one time. The (previous) Shooters must, without Blocking the (next) Shooter, depart the runway as quickly as possible after making their shot (except in the case where they are the Single Man.)
Scratch - During Service, the Server misses the spotted Object Ball 3 times.
Service - The opening event of each Round. With the Object Ball spotted on the centerline 6 inches from the Receiver end of the table, the Shooter is given 3 attempts to hit the spotted Object Ball using any number of bumper bounces. Shooter Ball movement may only be stopped by the Judge or the Shooter. Any Service where the Shooter Ball goes beyond half the length of the Table will be counted as one attempt.
Shooter - The Offender as a Round begins and the player with the responsibility to make the next shot before the Object Ball is called Dead or is Pocketed.
Shooter Ball - This ball, usually a cue ball, may be touched or picked up by the Receiver/Next Shooter from anywhere around the table only after it hits the Object Ball. However, it must be shot in accordance with all applicable rules herein. The Shooter may, in order to hit an Object Ball still in motion, recover the Shooter Ball --even if it goes into a pocket-- and take as many 'shots' as needed. All shots must be at the Object Ball and not at other Players. (Exception: if a Defender places any part of his body/clothing below bumper level and in the vicinity of the Object Ball, he/she can be liable for an 'out-of-turn' foul if struck by the Shooter Ball prior to its contact with the Object Ball.) Accidental release or dropping of the Shooter Ball will not be held against the Shooter, unless it hits the Object Ball.
Single Man - When a Team is attrited down to one Player, that Player has the Choice at the beginning of each Round to Receive or Serve. With more than one opponent remaining, the Single Man is afforded full ownership of the table and may not be physically blocked. Only ECM is permitted (see 'Blocking'). When both teams have only one player remaining, normal Choice rules apply and all Blocking rules resume in effect.
Substitution - Substitution may not be made without the consent of the Judge and IAW the tournament rules for player eligibility.
Unsportsmanlike Conduct - When the Judge determines a player's actions or language is unsuitable for the game at hand, the Judge may assess a Life or eject a player from the game or tournament.
Warning - If, in the Judge's opinion, a Player makes a play that is very nearly a Life and the Judge might be inclined to assess a Life if that same play or event is committed again, the Judge may call "Warning on the Push, Blocking, etc."
Wrong Ball - During play, the Shooter touches the Object Ball.
Referee's judgments are arbitrary, capricious, and binding. Any complaints, go see the Chaplain.
See that? Cylons post also belongs in the wanna be a pilot section of the forum. Although that is only a game, look at the detail that is involved.
Almost a complete summary of an ROE portion of an air plan. ( It doesn't have JAGs input on collateral damage ) Gives you a very small snapshot of a lot of the paperwork the aircrew are force fed almost every day on the job.
Last edited by elp on 12 Jul 2004, 16:14, edited 1 time in total.
Wow, but 'they' have formalized the game beyond comprehension.
However, some clues for the young folks follow:
- the basic rule about the 'runway' and 'foul lines' is simply stated as "no shooting with balls around the corner". I think this can be interpreted more than one way, but think what a bunch of drunk fighter pilots would think?
- shooting out of turn is only forbidden if you touch the cue ball and do not obstruct the opponent. A favorite tactic, late at night, and against an opponent that wasn't 'all together' would be to have your next player race out and pretend to be setting up a shot. Joe Baggodonuts would hover there, waiting for you to shoot. Then let the ball go dead, step back and ..........
And many more sneaky exploitations of the rules........
Best crud game I ever saw was at "Jim's" ( name could be off) in Green River, Utah. Whole squad camped out (421st Black Widows) , then went rafting down the Green River.
That night, we took over this guy's bar and grill, then took over the pool table for some 'crud'. The locals gathered 'round to watch the crazy fighter pilots have this 'contest'. They were very impressed. And I wonder if you went there today, 20+ years afterwards, if you wouldn't see an 'evolved' version of CRUD being played when all the cowboys and others were in a good mood.
Great question and SUPER response from Cylon.
Viper pilot '79
"God in your guts, good men at your back, wings that stay on - and Tally Ho!"
Don’t get me started. At my last base most of the pool equipment was shot due to CRUD playing, the felt was always getting scuffed and scratched and the balls looked like somebody had been hitting them with a hammer! Of course the CRUD tournaments are also off limits to enlisted folks. but I have witnessed many officers play in the Enlisted club pool tournaments. I guess it would be bad form for the enlisted folks to beat the flyboys at there own game!! *L*
Oh that's ok Swedge. I was able to get revenge. I can think of several officers who met their final fate playing 9 Ball against me. CRUD just seemed a little too complex for its own good to me, but nothing beats a good game of 9 Ball. BTW, if anyone makes it to NW Florida and wants to donate all of their money to the TC Retirement Fund, come shoot some 9 Ball with me. I promise I won't be gentle
..."Maybe this game is just for 'Bangers' Eddie, but there's a lot of guys doing it."
..."If there's a lot of guys doing it, then there's a lot of guys doing it."
..."A lot of guys doing it, but only ONE can be the best..."
---Tom Cruise as "Vincent Lauria" in THE COLOR OF MONEY
"He counted on America to be passive...He counted wrong." -- President Ronald Reagan
Just call me killer...combat rules are the greatest.
To hell with the pool table on with the Crud game. I can say that it has to be the best game ever invented, and just who was that awesome individual wnywhoo? IF I was a guy I'd say just reading the rules Cylon put up would have given me a ...um well you know.
Being that I'm a chick..heheh its a little different for me. But I can't wait to get back in to it again.
By the way Cylon, where are you stationed now?
Just curious, you mentioned Moody and one of my buds "shadow" went there to watch his buddy take the new command there this past Friday.
"In this game of tag...I'll be the aggressor, watch your six"
Moody. Going back to Vipers in Nov (Hill). Yeah, I saw Shadow. Also saw him at the ACC DACT Conference at Langley 6 months ago. Rooster was our DO, and became the squadron commander of our sister IFF squadron (435th Black Eagles - I'm in the 49th Black Knights).