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Pacman
PostPosted: Feb 05, 2004 - 02:17 PM Reply with quote Back to top
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Let's just say that the Falcon community took over development at a certain stage. SP3 is a product of it. BMS is a continued development on the SP3 exe.

I suggest you play Falcon [Link pending approval] out of the box, then get out and install both others, hehe. Hang on to your chair.

Your next profile will say: "Mom, if there is a hole in the roof directly over the computer, then dad has ejected", hehe.

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Wildcat
PostPosted: Feb 05, 2004 - 02:19 PM Reply with quote Back to top
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Job, SP3 means special patch 3 and BMS benchmarksims.
When the source code was first released (after Ubi Soft decided to stop any further develoment for Facon4), everything quickly became a mess, because many people developed patches.
So, from 2000 I think, some programers decided that they would commonly release the best patches to the web community in unified Special Patches, in order to bring some order. SP3 is the last common patch to date. As Enanon stated, a SP4 should have been released too, but G2Interactive, who then bought the commercial rights of Falcon4, decided that it would not: instead G2Interactive will sell a new version of Falcon4 that will include every improvement to date.
BMS (Benchmarksims.com) recently developed some free patches, too.

Job, don't give up, it is very worth the time! Very Happy
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habu2
PostPosted: Feb 05, 2004 - 03:17 PM Reply with quote Back to top
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Quote:
I suggest you play Falcon 4.0 out of the box, then get out and install both others, hehe.

Without 1.08??? that's almost cruel... Wink

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Phoenix
PostPosted: Feb 05, 2004 - 05:58 PM Reply with quote Back to top
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Wildcat wrote:
Job, As Enanon stated, a SP4 should have been released too, but G2Interactive, who then bought the commercial rights of Falcon4, decided that it would not: instead G2Interactive will sell a new version of Falcon4 that will include every improvement to date.


Actually, F4UT is betatesting candidate 6 of SP4 and it looks like it's got loads of chances to be launched soon.
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habu2
PostPosted: Feb 05, 2004 - 06:03 PM Reply with quote Back to top
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from the f4ut site ( http://f4ut.frugalsworld.com/ )

It's been a long wait, but SP4 is just 'round the corner. No really. Smile

Last night the beta testers received the 6th release candidate, and if there are no showstoppers, this will be the release version. SP4 will weigh in at 130Mb. 120Mb is all new content, and the other 10Mb are unchanged from SP3.

Mark Bush (aka Frugal) posted a condensed list of SP4 features on his forums today, and I thought I'd mirror it here for all to see.

Enjoy:
  • The addition of over one hundred new planes, vehicles and munitions. This includes 3D models and textures, apropriate flight models and loadout configurations, squadron creation, and game mode configurations (TE, Dogfight), therefore creating a unified, complete and theatre-independent database of weapons, weapon systems and aircraft to allow seamless integration of additional theatres. Most notable features are:
  • The inclusion of most variants of the F-16 (incuding two-seaters)
  • The addition of separate 3D cockpits for the A-10, F/A-18C and F/A-22A so that you will get matching 3D cockpits when flying these planes!
  • Beautiful new models for many key planes in the Korean theatre, such as the F-5, F/A-18D, SU-27, MiG-29A and MiG-19.
  • New planes such as the Mirage 2000, F/A-18E, or MB-339CD of Frecce Tricolore fame.
  • Older planes for usage in classical theatres such as Vietnam (e.g. A-4, A-7, F-100, F-105, F-4 and variants)
  • Many, many ships.
  • All major current and past weapon systems (missiles, bombs).
  • A large re-population of all the theatre objectives, including towns, villages, industrial complexes and airbases. The latter now also feature improved parking spot data, using different parking spots for smaller or larger aircraft and making the spawning of aircraft well before take-off a reality.
  • A complete rework of all hitpoint and damage properties of all entities (so that a single AK-47 normally won't be able to take out an A-10 with a few shots or that a single bomb won't destroy a aircraft carrier anymore)
  • A vastly extended Tactical Reference, also included as illustrated HTML for easier browsing, searching and printing.
  • Optimisation of missile flight models
  • Improved flight formations
  • Reworked Air Tasking Order, improving the mission generation and tasking in campaign mode.
  • Hundreds of additional data fixes (e.g. plane shadow sizes).

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habu2
PostPosted: Feb 06, 2004 - 06:37 AM Reply with quote Back to top
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I just downloaded BMS 3.0 but I don't think my old machine has the grunt to run it... Sad

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Wildcat
PostPosted: Feb 06, 2004 - 08:28 PM Reply with quote Back to top
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Woopee, great news! Very Happy I hope it will be released soon! (but 130MB? I have to get ADSL quickly!)
I also hope that JDAMs will correctly perform: in SP3 all the JDAMs explode above the intended target, without therefore destroying it.[/quote]
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Pacman
PostPosted: Feb 06, 2004 - 08:31 PM Reply with quote Back to top
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JDAMS have been fixed. Wink

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Pacman
PostPosted: Feb 06, 2004 - 08:34 PM Reply with quote Back to top
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Anybody living near Antwerpen, we are having a trainingLAN with the demonstrationteam this sunday in Oostmalle.
Everybody that want's to can contact me through email for more info.
pacman@[Link pending approval]

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Wildcat
PostPosted: Feb 06, 2004 - 08:38 PM Reply with quote Back to top
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Yeah, at last I will be able to use these amazing weapons! I will be the king of skies! Cool
(if you are doubtful about JDAM usefulness, just look at what you can do with it in Falcon4: it enables to do very impressive things, like magic)
Pacman, if you belong to the team that made SP4 possible, I just kneel and kiss your feet, thanks thanks thanks thanks thanks! Razz
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Wildcat
PostPosted: Feb 06, 2004 - 08:42 PM Reply with quote Back to top
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Pacman, will your team do trainingLAN in France, too?
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Pacman
PostPosted: Feb 06, 2004 - 08:50 PM Reply with quote Back to top
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hehe, France is a bit far off Wink

I worked on SP2 and the first 2/3 of SP4, then I went to g2i as betateamcoordinator.
But I'm still in contact with the people that are working on it.

BTW no need to kiss my feet there are dozens of people on that group that deserve it more then I do Cool

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habu2
PostPosted: Feb 06, 2004 - 10:02 PM Reply with quote Back to top
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I think foot-kissing is covered in a different forum altogether... Wink

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habu2
PostPosted: Feb 09, 2004 - 07:53 PM Reply with quote Back to top
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I once had an add-on to F4 that was a graphical interactive tutorial on starting up the jet. It stepped you through each panel and showed you which switches went in which positions in which order. It was very well done. I seem to have lost it over the years, can't find the file or link anywhere. Pacman, do you recall anything like this? IIRC it was not part of the flight scenario or mission, in fact I don't think you even accessed it through the F4 interface - can't really remember.

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Pacman
PostPosted: Feb 09, 2004 - 07:59 PM Reply with quote Back to top
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Let me know how to contact you and I'll send it, or contact me on ICQ 127758150 Wink

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